Death is hungry.
― In-game description
Garmr SR1 is an uncommon scout rifle. Garmr SR1 can be dismantled to generate upgrade materials.
Sources[]
Garmr SR1 can be retrieved from one of the following activities/vendors:
Quest | |
This item can drop as a Quest reward. |
Strike | |
This item can drop as a Strike reward. Exotic items can only drop from the most challenging Strike playlist. |
The Taken King | |
This item requires the Taken King expansion. |
Upgrades[]
Garmr SR1 can also be upgraded with the following perks:
Column 0[]
Kinetic Damage | ||
This weapon causes kinetic damage. |
Column 1[]
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Candle IS2 | ||
Minimal iron sights.
Improves weapon handling. |
Spark IS6 | ||
Omolon holo sights.
Improves weapon handling. |
Torch HS2 | ||
Omolon close quarters combat sights.
CQ optics, improved target acquisition. |
Column 2[]
Randomly Selected Perk | ||
This could be one of sixteen randomly selected perks. |
Triple Tap | ||
Rapidly landing precision hits will return one round to the magazine. |
Icarus | ||
Improved accuracy while airborne. |
Replenish | ||
This weapon's magazine will be refilled whenever you unleash your Super. |
Army of One | ||
Quick unassisted kills with this weapon reduce grenade and melee cooldown. |
Underdog | ||
This weapon gains a boost to range and handling when health is low. |
Eye of the Storm | ||
This weapon becomes more accurate as your health gets lower. |
Rescue Mag | ||
Chance to refill this weapon's magazine when critically wounded. |
Life Support | ||
Kills with this weapon while critically wounded have a chance to start regenerating health. |
Danger Close | ||
This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Surrounded | ||
This weapon gains bonus damage when three or more enemies are in close proximity. |
Exhumed | ||
This weapon gains improved range and handling for a short time after revival. |
Firefly | ||
Precision kills with this weapon cause the target to explode. |
Third Eye | ||
Radar stays active while aiming down this weapon's sights. |
Mulligan | ||
Missing a shot has a chance to return ammo directly to the magazine. |
Grenadier | ||
Kills with this weapon reduce the cooldown of your grenade. |
Luck in the Chamber | ||
One random bullet in the magazine causes considerable bonus damage. |